Tristan Bittner
I'm a Character Artist who has a strong focus on character design functionality, believability, and storytelling. I try to sew the world a character lives in through the intricacy of their design, communicating their life without words.
For as long as I can remember I've been drawing and painting. During my time at Gnomon, School of Visual Effects, I developed a familiarity with a multitude of 3D software, further developing into a strong workflow in film and game art.
Skills
•Accustomed to the characters for games and film pipeline.
•Able to create high resolution sculpts and turn them into optimized and textured game models.
•Experienced with turning 2D concepts into fully realized 3D projects.
•Skilled with various organic and hard surface modeling workflows.
•Proficient in 2D drawing and painting fundamentals.
•Familiar with PBR material workflows.
•Understands retopology technique to accommodates character texturing and rigging.
•Educated in fundamental anatomical sculpting.


